kick底鼓 – Dawesome ChopSuey 1.3 WIN
File size: 34 MB
我们都经历过这样的情况:你浏览了数百个踢球,但没有一个真正有效。 一个有一个漂亮的瞬态,另一个有一个很酷的拳头,第三个有完美的轰鸣尾巴。 但一旦你将它们分层,结果就会是一团微弱的泥泞混乱:分层踢球很少会成功。
Chop Suey 是解决方案:不是分层,而是对元素进行排序。 这种方法消除了相位问题,同时允许组合踢腿保持清脆的瞬态、身体的冲击力和特有的尾部。
你所看到的就是你得到的
使用压缩器、饱和器或瞬态设计器塑造底鼓可能是一项乏味的任务。 这些工具会影响整个踢,因此不可能在不影响身体的情况下简单地编辑瞬态。 可行的范围很小,您的选择也非常有限。 有了 Chop Suey,您可以随时看到自己在做什么。 由于踢腿的前几毫秒对于感知至关重要,因此您可以在视觉上拉伸该区域以进行精细编辑。
We’ve all been there: you browse through hundreds of kicks, but nothing really works. One has a nice transient, another one a cool punch in the face and the third has the perfect boomy tail. But once you layer them the result is a weak muddy mess: layering kicks is rarely successful.
Chop Suey is the solution: instead of layering, the elements are sequenced. This method eliminates phasing issues while allowing the combined kick to maintain the crisp transient, the punch of the body and the characteristic tail.
What You See Is What You Get
Shaping kicks with a compressor, saturator or transient designer can be a tedious task. These tools affect the whole kick, making it impossible to simply edit the transient without impacting the body. The workable ranges are tiny and your options are massively limited. With Chop Suey you can always see what you are doing. As the first few milliseconds of a kick are so crucial for the perception you can visually stretch this area to allow for fine editing.
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